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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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D.SEX
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Text File
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1999-11-12
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13KB
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260 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text04
# Num faces : 76
# Num points : 38
# Num materials : 1
#
# ============================================================
Triangle mesh: Text04
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -82.4952, -0.0000, 54.3086)
Vertex: ( -84.6827, -0.0000, 53.1672)
Vertex: ( -84.6827, -0.0000, 51.7672)
Vertex: ( -37.6491, -0.0000, 53.2375)
Vertex: ( -28.3030, -0.0000, 58.1297)
Vertex: ( -18.7827, 0.0000, 81.7390)
Vertex: ( -21.9858, 0.0000, 97.1421)
Vertex: ( -34.4468, 0.0000, 109.1656)
Vertex: ( -51.2936, 0.0000, 111.6671)
Vertex: ( -84.6827, 0.0000, 111.6671)
Vertex: ( -84.6827, 0.0000, 110.2671)
Vertex: ( -82.4952, 0.0000, 109.1257)
Vertex: ( -82.4952, -5.0000, 54.3086)
Vertex: ( -84.6827, -5.0000, 53.1672)
Vertex: ( -84.6827, -5.0000, 51.7672)
Vertex: ( -37.6491, -5.0000, 53.2375)
Vertex: ( -28.3030, -5.0000, 58.1297)
Vertex: ( -18.7827, -5.0000, 81.7390)
Vertex: ( -21.9858, -5.0000, 97.1421)
Vertex: ( -34.4468, -5.0000, 109.1656)
Vertex: ( -51.2936, -5.0000, 111.6671)
Vertex: ( -84.6827, -5.0000, 111.6671)
Vertex: ( -84.6827, -5.0000, 110.2671)
Vertex: ( -82.4952, -5.0000, 109.1257)
Vertex: ( -68.7827, 0.0000, 101.7671)
Vertex: ( -42.7944, 0.0000, 100.5617)
Vertex: ( -36.6483, 0.0000, 96.5078)
Vertex: ( -32.0827, 0.0000, 81.7390)
Vertex: ( -40.5546, -0.0000, 63.8140)
Vertex: ( -52.3640, -0.0000, 61.6671)
Vertex: ( -68.7827, -0.0000, 61.6671)
Vertex: ( -68.7827, -5.0000, 101.7671)
Vertex: ( -42.7944, -5.0000, 100.5617)
Vertex: ( -36.6483, -5.0000, 96.5078)
Vertex: ( -32.0827, -5.0000, 81.7390)
Vertex: ( -40.5546, -5.0000, 63.8140)
Vertex: ( -52.3640, -5.0000, 61.6672)
Vertex: ( -68.7827, -5.0000, 61.6672)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 13, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 12, 13) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 14, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 13, 14) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 14, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 14, 15) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 16, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 15, 16) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 17, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 16, 17) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 18, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 17, 18) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 19, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 18, 19) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 20, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 19, 20) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 21, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 22, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 21, 22) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 23, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 12, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 23, 12) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 31, 25) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 31, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 33, 26) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 34, 27) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 35, 28) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 36, 29) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 37, 30) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 31, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 37, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 28, 29) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 29, 30) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 0, 30) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 30, 24) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 10, 11) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 11, 24) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 24, 25) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 25, 26) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 26) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 26, 27) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 27) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 27) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 27, 28) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 28) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 28, 0) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 0) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 0, 1) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 12, 36, 35) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 12, 37, 36) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 23, 37, 12) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 31, 37) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 22, 21) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 20, 23, 22) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 31, 23) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 19, 31, 20) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 19, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 33, 32) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 18, 33, 19) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 18, 34, 33) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 17, 34, 18) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 16, 34, 17) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 16, 35, 34) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 15, 35, 16) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 14, 35, 15) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 14, 12, 35) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 14, 13, 12) uv ( 0, 3, 2) edge (1, 1, 0)